Combat resurrections are an extremely powerful tool that players have while in combat. Naturally, we apply some limitations. In Mists of Pandaria, that limit was 1 resurrection during a given raid boss encounter for 10-player modes and 3 for 25-player modes. With Flexible difficulty introduced in Patch 5.4, we erred on the forgiving side, and gave Flexible Raids 3 resurrections regardless of raid size.

In Warlords of Draenor, the Flex tech has expanded to more difficulty levels, and we needed a new system to handle combat resurrections more fairly. We knew that continuing with a constant 3 would encourage using the smallest possible raid sizes, while scaling with hard breakpoints would discourage specific group sizes just under those points. Additionally, the limit is not shown anywhere in-game, so it can be easy to lose track of how many resurrections the raid has available (or even know that the limit exists).

So we've built a new system to be more transparent, and improve usability.
  • During a boss encounter, all combat resurrection spells now share a single raid-wide pool of charges that's visible on the action bar button.
  • Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.
    • Example 1: A 10-player raid will accumulate 1 charge every 9 minutes (90/10 = 9).
    • Example 2: A 20-player raid will accumulate 1 charge every 4.5 minutes (90/20 = 4.5).
  • A charge will only be deducted when a combat resurrection is successful (when the target accepts the resurrection).
  • Raid frames now show a debuff indicating that a dead player has a pending combat resurrection available.
  • Outside of raid boss encounters, combat resurrection spells retain their normal cooldown behavior.
Theyspokeina PS: there will be much more control by RL on who and what to ress and when.
Theyspokeina On the other hand, ninja-resses won't be occuring anymore. Not that this a problem in this raidinggroup, but I've seen ...
Evysuz So, does this mean that during raidboss encounters people no longer have apersonal cooldown. And thus you can assign on ...

Squish 'um like bugs!

Shell a posted Jun 2, 14
Hell yes, 'dem pesky bugs finally went splat!  Well done everyone!  That puts us to 9th 25man guild on Draenor!  

We have had some set backs but we keep on pushing and we always reach our goal.  So lets keep going and kill Garrosh in the weeks ahead. 

Go! Go!  Carnage Inc! 





Bambisocks Woop WOop
Jonas Yay! ...
Mozi Great job!

5.4.8 Live tonight!

Shell a posted May 20, 14
It looks like Patch 5.4.8 will be going live tomorrow, so be sure to get your weekly Valor cap tonight!

Our friends over at AskMrRobot have a nice tool to tell you which items are the best to upgrade first, which anyone can use with the one week trial or Premium.

For more in depth info check out:
MMO Champion
Wowhead News



Veneswish Hang on hang on, MrRobot is telling me to reequip my heirloom staff and upgrade that for BiS. I guess this is the case ...

CARNAGE INC is looking for an Online Editor to manage and produce content for our website and social media platforms. Also a Media Editor to produce and edit content for boss kill videos.

We are an ever growing gaming community and looking for a forward-thinking online editor and Media Editor who can keep our content fresh and inviting for our viewers. If you’re as obsessed with Warcraft and guild related issues as you are with online gaming and have passion and skill for writing, design, content aggregation and social media - Apply Today! For further information or to apply please visit our current vacancies page.


Realm Rank 10
Region Rank 505
World Rank 881
Currently Recruiting
Balance Druid
Feral Druid
Druid
Retribution Paladin
Paladin
Shadow Priest
Priest
Elemental Shaman
Shaman
Announcement of